Posted: 24 Apr 2008 04:31
These may have been mentioned already but I can't be F'd to reread the whole thread. What aboot Atomics and No-Ships, oh and here's a goodie Worms
DUNE DISCUSSION FORUM FOR ORTHODOX HERBERTARIANS
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You do know that they do this in movies as some sort of "artistic licence" right? I mean...how dull would a movie be if everything remained completely silent because there is no air in space. If I remember correctly Stanley Kubrick did something along those lines in Space Oddessey 2001, but dear God...that movie was sooooooooo slow and never ending (cool movie though)!orald wrote:Really? I do remember lots of explosions, zooming bullets and "wooosh" sounds.
Why not run around naked because a lasgun will penetrate anything anyways. The lasgun isn't the only weapon in Dune, there are other types of weapons which are probably more common which are unable to penetrate the armour of the armoured ground car. Perhaps the term "armoured ground car" is used to specify that it's a military vehicle. it would provide defence against stuff like projectile weapons and probably also grenades and stuff like that while capable of moving at greater speeds than running.You've also got armor of some type(mentioned in HoD and Ch:D) and armored(?) ground cars. Though the later wouldn't even defend against a lasgun so...makes you wonder what good this armor does them.
Depending on what kind of scale you want this game to have I think Atomics and No-Ships would simply be too large, unless the scale of this game were to be interplanetary.These may have been mentioned already but I can't be F'd to reread the whole thread. What aboot Atomics and No-Ships, oh and here's a goodie Worms
Look up at that post again, you might notice this little line:malika wrote:You do know that they do this in movies as some sort of "artistic licence" right? I mean...how dull would a movie be if everything remained completely silent because there is no air in space. If I remember correctly Stanley Kubrick did something along those lines in Space Oddessey 2001, but dear God...that movie was sooooooooo slow and never ending (cool movie though)!
But you get the point I'm trying to make I think.
orald in his infinite wisdom wrote:*Then we'll have one heck of a boring, quiet movie.
The scale of play is up to you baby it's your mod/TC but there use would hardly be common place I'm sure and can't you see the tactical use of No-Ships? They have other uses than purely ordinance delivery.malika wrote:Depending on what kind of scale you want this game to have I think Atomics and No-Ships would simply be too large, unless the scale of this game were to be interplanetary.
They could use suspensors to hover or decellerate durring landing, but your right, they don't use no-ships for atmospheric combat.orald wrote:I don't think it was a no-ship.
They do have what we'd consider "big" ships for atmospheric fighting, but I don't think no-ships operate inside, or at least not fire.
He might've been in a no-ship command ship, but that was in the rear(grounded? it'll be a struggle to keep it up during all the fighting, it's meant for outer space).
And he just hovered/flew above it, schorching everything on the top(where all the big-shots who were in with the HM were), not land it.
The idea I had for scale was probably along the lines of a small skirmish game, so squad based, no more than around 10 figures on each side. It's easy to add detailed rules for units, equipment, etc. when dealing with just a few units. That and the fact that one wouldn't have to model hundreds of units to make it fitting. Atomics and such would have to be used when dealing with games on a way larger scale such as interplanetary warfare I think. As for the Worms, for games taking place on Arrakis this could be very cool, but still too large for simply on the tabletop, perhaps that one has to keep moving constantly or to safe ground or else the Worm gets them!inhuien wrote:The scale of play is up to you baby it's your mod/TC but there use would hardly be common place I'm sure and can't you see the tactical use of No-Ships? They have other uses than purely ordinance delivery.malika wrote:Depending on what kind of scale you want this game to have I think Atomics and No-Ships would simply be too large, unless the scale of this game were to be interplanetary.
No takers on the WORMS?
anyway, I rolled 6 and a 2 and he rolled 4 and 1
I think it was on Babylon 5 that there was a scene where people inside the space station heard the sounds of a space battle outside and commented on it. I couldn't believe a Sci-fi wrter overlooked this (and this was not for artistic effect for the viewer's sake - the characters actually heard it). Still a good show, over all though.A Thing of Eternity wrote: Battlestar is the only scifi where I've ever seen the producers get it through their heads that sound requires AIR.
There lies the problem. Fighting battles from Heretics of Dune might then be somewhat easier to deal with. Yes the beginning of the book mentions that wars have decreased and all that, however the Honoured Matres are coming and beating the Bene Gesserit back further and further. They have practically all been upgraded to a certain extend, you would have elite Bene Gesserits and Honoured Matres while still keeping standard human soldiers.orald wrote:10 soldiers each? What about sardaukar vs normal house toops? They're worth 10 soldiers each, so a more balanced fight would have to be 10:100.
The Fremen are obviously worth more since they eat sarduakars for breakfast.
Now start painting 'em Harko troops!
Adepta Sororitas and Imperial Guard?you would have elite Bene Gesserits and Honoured Matres while still keeping standard human soldiers.
Recognising the Dune stuff yet? By the way...40k has been suffering from the same problems as Dune when it comes to crappy writers, probably the reason why the Anargo Sector Project was started in the first place. Just a bunch of fans trying to show that it doesn't take "official writers", big budgets and overly fancy units/weapons to create an interesting version of the 40k universe.Adepta Sororitas and Imperial Guard? Very Happy
I had to search Wiki' for the first name, but I've been reading info there about WH/WH40K for the fun of it.
40K is way cool. Cool We need a damn movie already.
Numbers are a big factor, but not every battle was an immediate defeat for the BG. The games could take place before the battle after which Murbella commits her coup.OK, thing is, i'm having trouble thinking of Dune as a wargame because the HM are:
1. Numerous- outnumbering the BG tens of times.
2. Better fighters- yes, they ARE better and faster.
I think what hit the BG the hardest was the fact that this quick attack came as a surprise, they didn't expect the HM to hit so hard and well.You'll have to have very favorable odds for a BG win in such a wargame.
Totally agree with you there!Aren't WH/40K novels just simple pulp writing? Even if I think the game itself, as in the units, look, background etc is awsome, I wouldn't touch that pulp novels with a 10 foot stick.
We don't have stats and stuff yet for the units. But yeah the standard soldier will be using standard human stats I guess. Then it would be us interpreting the Dune weapons/upgrades. For example Sardaukar, how strong can a human become by purely training and mental conditioning? So yeah a Sardaukar would be very powerful, but still humanly possible. So it would be a combination of the information FH offered us readers and some logic/science/common sense.Well, anyway, one of the problems is that FH was never very specific about the military forces in the Duniverse. IDK how you guys come up with stats and skills for units, but I couldn't figure out how to do it faithfully for most of them- there's just nothing more than a name mentioned most of the times. No armament, armor grade etc.
orald wrote:I'm not sure I want to look at anything "scientific" that came from ST.
Yea, sure, kittens have great tasting blood, but I prefer little Christian kids for the matza.chigger wrote:You can relate to that, right?
So you both suck.SandChigger wrote:I don't molest them.
I just suck them dry.
You can relate to that, right?