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PC Gamer's Crapshoot Review of Cryo's Dune

Posted: 21 Jun 2014 19:03
by Jodorowsky's Acolyte
http://www.pcgamer.com/2014/06/21/satur ... hoot-dune/

This is an ongoing review series which looks at obscure games from the past, and explores either what makes them interesting or what makes them bad. The author of the series just did an article on the first Dune game, and its a cool tribute to it. Check it out.

Re: PC Gamer's Crapshoot Review of Cryo's Dune

Posted: 22 Jun 2014 09:43
by inhuien
In the voice of a young Alia "Poor Baron, wait until my brother comes with his many Freman warrior to laugh at your 4 man boobies"
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Re: PC Gamer's Crapshoot Review of Cryo's Dune

Posted: 22 Jun 2014 10:09
by Freakzilla
At least he's not diseased.

Re: PC Gamer's Crapshoot Review of Cryo's Dune

Posted: 22 Jun 2014 23:25
by Naïve mind
I loved the quip about Duncan Idaho :)

Re: PC Gamer's Crapshoot Review of Cryo's Dune

Posted: 15 Apr 2022 02:32
by Zara browne
The story is mostly based on the plot of the Dune novel: the player is Paul Atreides, son of Duke Leto Atreides and Lady Jessica. The House Atreides was given an irrefusable offer by the Emperor Shaddam IV – mine the spice from the desert planet Arrakis, occupied by their longtime arch-enemies: the House Harkonnen. Duke Leto accepts the offer not only because of the wealth provided by Spice trading, but also to defeat the Harkonnens. The game, seen always through the eyes of Paul, is a mix between real-time strategy and an adventure game. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.
Dune consists of two interwoven gameplay layers: an adventure layer reminiscent of dungeon crawler games, and a top-down strategy layer more reminiscent of 4X game. The player may switch between these two layers at will, to carry out completely different sets of activities required to win the game. The game runs in real-time, measuring both the time of day (with corresponding changes to the in-game visuals) as well as the number of days elapsed since the beginning of the game. The flow of time is crucial and it passes at the same pace regardless of which layer is being viewed.