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No-Ships?

Posted: 17 Nov 2014 16:56
by Smiley
I am Smiley. I have recently read through all but one of the Dune Chronicles by Frank Herbert and have recently started rereading Hunters of Dune. Yes I am a masochist at times. On the first reading of Hunters and Sandworms, what really struck me was the lack of No-Ships, all the characters from previous novels being beaten nearly to death with a stupid stick, and of course all the retcons.
But has the severe lack of No-Ships been discussed in these threads? Seemed like everyone had a few hundred of them in Chapter House and Heretics, but in the supposed Dune 7 novels they are barely mentioned except the one that escaped Chapter House. Suddenly the Guild is very important because of this. I went through the inconsistences threads and thus far no mention of this.
Anyway this is me. Probably soon to be adding to the inconsistency threads on this sort of thing.
Also it is very sad that we will never see the independant Face Dancers or Handlers ever explored with the depth that could have been.

Re: No-Ships?

Posted: 17 Nov 2014 17:41
by Serkanner
First ... Welcome Home! ...

Secondly .. hardly anybody here has read those two atrocities which are supposedly Dune 7. I gave up after reading the House and Legend series. The anger is still not completely gone from my system. Another one of those shocks will kill me for sure.

Re: No-Ships?

Posted: 17 Nov 2014 22:52
by georgiedenbro
Hi Smiley!

Re: No-Ships?

Posted: 18 Nov 2014 07:46
by Freakzilla
:text-welcomeconfetti: :text-welcomeconfetti:

I read Hunters and gave up after that, it was just too much... or too little? Anyway, I guess I just assumed that all ships, besides the Guild ships, were no-ships.

Re: No-Ships?

Posted: 18 Nov 2014 11:50
by Naib
Hi Smiley and welcome. I've not read Hunters or Sandworms so I can't comment.

Re: No-Ships?

Posted: 18 Nov 2014 20:09
by Smiley
Freak, they don't act like no-ships. in hunters, will quote if need be the Sisterhood sends a scout ship to check on a ship that jumped in near them. This ship fires on the scout ship and destroys it. My understanding is that no-ships are invisible so even if the damaged ship had no working no-field.. doesn't seem like they would be able to see a small no-ship. Like I said, may add a lot of this to the sequels section.

Re: No-Ships?

Posted: 19 Nov 2014 07:33
by Serkanner
Smiley wrote:Freak, they don't act like no-ships. in hunters, will quote if need be the Sisterhood sends a scout ship to check on a ship that jumped in near them. This ship fires on the scout ship and destroys it. My understanding is that no-ships are invisible so even if the damaged ship had no working no-field.. doesn't seem like they would be able to see a small no-ship. Like I said, may add a lot of this to the sequels section.
No-ships are not invisible at all. They can not be "seen" by oracles.

Re: No-Ships?

Posted: 19 Nov 2014 07:42
by Freakzilla
Actual, no-ships CAN be invisible but are not always.

He lifted off the Flat and repositioned in full invisibility. Now, only the
comlinks gave defenders a clue to his position and that was masked by decoy
relays.

~Chapterhouse: Dune

Re: No-Ships?

Posted: 19 Nov 2014 11:17
by Serkanner
Freakzilla wrote:Actual, no-ships CAN be invisible but are not always.

He lifted off the Flat and repositioned in full invisibility. Now, only the
comlinks gave defenders a clue to his position and that was masked by decoy
relays.

~Chapterhouse: Dune
I stand corrected.

Re: No-Ships?

Posted: 19 Nov 2014 12:09
by Freakzilla
Smiley wrote:Freak, they don't act like no-ships. in hunters, will quote if need be the Sisterhood sends a scout ship to check on a ship that jumped in near them. This ship fires on the scout ship and destroys it. My understanding is that no-ships are invisible so even if the damaged ship had no working no-field.. doesn't seem like they would be able to see a small no-ship. Like I said, may add a lot of this to the sequels section.
Smuggling. A major crime to Honored Matres and others who had not faced the
fact of unenforceable laws. Foldspace had not changed it for smuggling, just
made small intrusions easier if anything. Tiny no-ships. How small could you
make one of them? A gap in Odrade's knowledge. Archives corrected it:
"Diameter, meters 140."

~Chapterhouse: Dune

Re: No-Ships?

Posted: 19 Nov 2014 17:24
by Smiley
So either not using a no-ship or did not flip the invisible switch. Also, is there anything in Heretics or Chapterhouse suggesting that the Ixian navigation machine or ones from the Scattering are unreliable?

Re: No-Ships?

Posted: 20 Nov 2014 07:53
by lotek
I was under the impression Scattering tech was quite reliable if not a bit different, like T-probes and such, but that's just a gut feeling not backed by quotes so don't take my word for it.

And also, welcome, twice welcome.

Re: No-Ships?

Posted: 20 Nov 2014 08:07
by Freakzilla
I wouldn't say the INM was technology from the scattering, it was developed in the old empire and enabled the scattering.

The INM seems to be generally trusted, I don't recall any mention of it being less reliable than a guild navigator.

Re: No-Ships?

Posted: 19 Dec 2014 17:55
by Smiley
Naib wrote:Hi Smiley and welcome. I've not read Hunters or Sandworms so I can't comment.
Serkanner wrote:First ... Welcome Home! ...

Secondly .. hardly anybody here has read those two atrocities which are supposedly Dune 7. I gave up after reading the House and Legend series. The anger is still not completely gone from my system. Another one of those shocks will kill me for sure.
Many thanks. Sorry I should have said so earlier. I could not resist seeing how the story would end. The Legends series should have been the biggest hint that it was going to be disappointing. Been thinking about doing some sort of YouTube retrospective on Dune. Not seeing much of an OH presence there, but I would be glad to be correctedm
Naib wrote:Hi Smiley and welcome. I've not read Hunters or Sandworms so I can't comment.
Howdy. They were painful.

Re: No-Ships?

Posted: 20 Dec 2014 16:30
by Freakzilla
Take your prequel/sequel talk elsewhere.

http://www.dunenovels.com" onclick="window.open(this.href);return false;

Or put it in the appropriate forum where we can ignore it.

Re: No-Ships?

Posted: 21 Dec 2014 01:15
by Smiley
My apologies. I thought had not properly responded here to the welcomes and thrown sand in air. All I was up to.

Re: No-Ships?

Posted: 22 Dec 2014 10:00
by Freakzilla
You probably just caught me on a drunk night, was that a Thursday? :oops:

Re: No-Ships?

Posted: 22 Dec 2014 23:39
by Smiley
I prefer to think of it as Thor's Day.

Re: No-Ships?

Posted: 14 Jan 2015 12:20
by Freakzilla
More on no-ship invisibility:

Sitting now at the console, he experienced mixed feelings. Confinement galled
him. No matter the size and richness of his prison, it still was a prison. He
had known for some time that he very likely could escape but Murbella and his
increasing knowledge about their predicament held him. He felt as much a
prisoner of his thoughts as of the elaborate system represented by guards and
this monstrous device. The no-ship was a device, of course. A tool. A way to
move unseen in a dangerous universe. A means of concealing yourself and your
intentions even from prescient searchers.